#pragma once

#include "BaseEntity.h"
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include <iostream>
#include "EntityManager.h"

class Decal : public BaseEntity
{
private:
	sf::Sprite sprDecal;
public:
	Decal(sf::RenderWindow *App);
	~Decal(void);
	void Think();
	void Draw();
};